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Answer by eaglemaster7

import textures first then object, unity will recognise it.

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Answer by eaglemaster7

first you need to set all transform position xyz to 0 (it makes consistent on window resizing,whatever size is) then attach script to transform your GUI to top-right pos:...

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Answer by eaglemaster7

the easiest way is use movie texture : http://unity3d.com/support/documentation/Manual/Video%20Files.html

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Answer by eaglemaster7

is your fur a polygon ? maybe unity importer don't recognize, and you must convert manually in C4D..

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Answer by eaglemaster7

animation: you need to set animation frame/range in inspector window and re import.itskin: is your skin object a polygon? if not maybe you need to convert first..

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Answer by eaglemaster7

yes but a little bit i think, you can notice on profiler how much resource on physic is used..

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Answer by eaglemaster7

maybe your object's Y position transform not set to 0..it's affect your (screenHeight - 400)..

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Answer by eaglemaster7

take look at http://unifycommunity.com/wiki/index.php?title=Underwater_Script

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Answer by eaglemaster7

"GetComponent" function is belong to GameObject. but in Transform, it just a Inherited function from GameObject. there's no difference :) CMIIW

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Answer by eaglemaster7

try using GameObject.Find("Your object name").GetComponent().enabled = false;

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Answer by eaglemaster7

Alright I found it, it's UnityEngine.Formats.Alembic.Timeline.AlembicTrack

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