Answer by eaglemaster7
first you need to set all transform position xyz to 0 (it makes consistent on window resizing,whatever size is) then attach script to transform your GUI to top-right pos:...
View ArticleAnswer by eaglemaster7
the easiest way is use movie texture : http://unity3d.com/support/documentation/Manual/Video%20Files.html
View ArticleAnswer by eaglemaster7
is your fur a polygon ? maybe unity importer don't recognize, and you must convert manually in C4D..
View ArticleAnswer by eaglemaster7
animation: you need to set animation frame/range in inspector window and re import.itskin: is your skin object a polygon? if not maybe you need to convert first..
View ArticleAnswer by eaglemaster7
yes but a little bit i think, you can notice on profiler how much resource on physic is used..
View ArticleAnswer by eaglemaster7
maybe your object's Y position transform not set to 0..it's affect your (screenHeight - 400)..
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take look at http://unifycommunity.com/wiki/index.php?title=Underwater_Script
View ArticleAnswer by eaglemaster7
"GetComponent" function is belong to GameObject. but in Transform, it just a Inherited function from GameObject. there's no difference :) CMIIW
View ArticleAnswer by eaglemaster7
try using GameObject.Find("Your object name").GetComponent().enabled = false;
View ArticleAnswer by eaglemaster7
Alright I found it, it's UnityEngine.Formats.Alembic.Timeline.AlembicTrack
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